That Golden Island setting is a huge selling point. The stamina meter is far more forgiving early on, and your character feels much more powerful with the fantastical Greek Gods setting. In Immortals you unlock various weapon types and skins for them and you can change them out on the fly. One example that’s gone is weapon durability, a bane for me personally in my Breath of the Wild playthrough. In aping what made Breath of the Wild so special to many Ubisoft gives a more approachable take. Personally, I feel that Breath of the Wild was not wildly original, it was simply Nintendo’s solid take on a lot of gameplay ideas that Ubisoft and other developers had used to varying degrees of success. Each potion/consumable slot is tied to one of the directions on the d-pad and the system works well. You can gain Ambrosia to earn more health chunks, Zeus’ Lightning to gain stamina slots, Charon’s coins to upgrade abilities and powers, and there is a potion crafting and upgrade tree as well. There are various upgrade trees for combat and traversal abilities. An emphasis on physics-based puzzles, having systems that inter-mingle in satisfying ways, and offering up a large world that demands you explore instead of handholding you with forced waypoints. This game shamelessly takes many of the best parts of that title to build its foundations. The first game most people will bring up when speaking of Immortals is Nintendo’s beloved game Zelda: Breath of the Wild.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |